from toee import *
from Co8 import D20CO8_F_POISON

def san_trap( trap, triggerer ):

	if (trap.id == 9):
		# numP = 210 / (game.party_npc_size() + game.party_pc_size())
		# for obj in game.obj_list_vicinity( triggerer.location, OLC_CRITTERS ):
			# obj.stat_base_set(stat_experience, (obj.stat_level_get(stat_experience) - numP))
		game.particles( trap.partsys, trap.obj )
		game.sound(4026,1)
		result = trap.attack( triggerer, 10, 20, 0 )
		if (result & D20CAF_HIT):
			for dmg in trap.damage:
				if (dmg.type == D20DT_POISON):
					if (triggerer.saving_throw( 13, D20_Save_Fortitude, D20CO8_F_POISON, trap.obj ) == 0):
						triggerer.condition_add_with_args("Poisoned",dmg.damage.bonus,0)
				else:
					d = dmg.damage.clone()
					if (result & D20CAF_CRITICAL):
						d.n = d.n * 2
						d.bonus = d.bonus * 2
					triggerer.damage( trap.obj, dmg.type, d )

	if (trap.id == 17):
		# numP = 210 / (game.party_npc_size() + game.party_pc_size())
		# for obj in game.obj_list_vicinity( triggerer.location, OLC_CRITTERS ):
			# obj.stat_base_set(stat_experience, (obj.stat_level_get(stat_experience) - numP))
		game.particles( trap.partsys, trap.obj )
		game.sound(4026,1)
		result = trap.attack( triggerer, 14, 18, 0 )
		if (result & D20CAF_HIT):
			for dmg in trap.damage:
				if (dmg.type == D20DT_POISON):
					if (triggerer.saving_throw( 18, D20_Save_Fortitude, D20CO8_F_POISON, trap.obj ) == 0):
						triggerer.condition_add_with_args("Poisoned",dmg.damage.bonus,0)
				else:
					d = dmg.damage.clone()
					if (result & D20CAF_CRITICAL):
						d.n = d.n * 2
						d.bonus = d.bonus * 2
					triggerer.damage( trap.obj, dmg.type, d )
	game.new_sid = 0
	return SKIP_DEFAULT
